[mounted_weapon]
$spawn                                   = "weapons\mounted_weapon"
GroupControlSection                      = spawn_group
ammo_class                               = ammo_7.62x54_7h1
bullet_speed                             = 1500
cam_dispersion                           = 0.2
cam_max_angle                            = 8
cam_max_angle_horz                       = 9.0
cam_relax_speed                          = 5.0
cam_step_angle_horz                      = 1.8
cform                                    = skeleton
class                                    = W_MOUNTD
condition_queue_shot_dec                 = 0.00002
condition_shot_dec                       = 0.00001
fire_dispersion_base                     = 0.12
fire_dispersion_condition_factor         = 5
fire_distance                            = 1000
flame_particles                          = weapons\generic_weapon05
hit_impulse                              = 100
hit_power                                = 0.0
hit_type                                 = fire_wound
light_color                              = 0.9,0.9,0.5
light_range                              = 6
light_time                               = 0.3
light_var_color                          = 0.05
light_var_range                          = 0.5
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.02
misfire_probability                      = 0.005
misfire_start_condition                  = 0.6
misfire_start_prob                       = 0.001
rpm                                      = 650
shell_particles                          = weapons\generic_shells
shell_point                              = 0.00, 0.0,0
smoke_particles                          = weapons\generic_shoot_00
snd_shoot                                = weapons\pkm_shot
visual                                   = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf

[stationary_mgun]:identity_immunities,weapon_probability,default_weapon_params
$spawn                                   = "weapons\stationary_mgun"
GroupControlSection                      = spawn_group
ammo_class                               = ammo_7.62x54_7h1
bullet_speed                             = 725
cam_dispersion                           = 0.2
cam_max_angle                            = 8
cam_max_angle_horz                       = 9.0
cam_relax_speed                          = 5.0
cam_step_angle_horz                      = 1.8
cform                                    = skeleton
class                                    = W_STMGUN
fire_dispersion_base                     = 0.5
fire_dispersion_null                     = 0.5
fire_distance                            = 1000
flame_particles                          = weapons\generic_weapon05
hit_impulse                              = 100
hit_power                                = 0.1
inv_name                                 = Mounted Weapon
inv_name_short                           = Mounted Weapon
light_color                              = 0.9,0.9,0.5
light_range                              = 6
light_time                               = 0.3
light_var_color                          = 0.05
light_var_range                          = 0.5
rpm                                      = 900
shell_particles                          = weapons\generic_shells
shell_point                              = 0.0, 0.0, 0.0
smoke_particles                          = weapons\generic_shoot_00
snd_shoot                                = weapons\pkm_shot
tracer_start_length                      = 2
tracer_trail_scale                       = 0.15
tracer_width                             = 0.07
use_aim_bullet                           = false
visual                                   = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf

overheat_enabled                         = true
overheat_time_quant                      = 0.90
overheat_decr_quant                      = 0.20
overheat_threshold                       = 200.00
overheat_particles                       = industrial_particles\exhaust_workshop_1_small

[deployable_mgun]:stationary_mgun
