[mounted_weapon] $spawn = "weapons\mounted_weapon" GroupControlSection = spawn_group ammo_class = ammo_7.62x54_7h1 bullet_speed = 1500 cam_dispersion = 0.2 cam_max_angle = 8 cam_max_angle_horz = 9.0 cam_relax_speed = 5.0 cam_step_angle_horz = 1.8 cform = skeleton class = W_MOUNTD condition_queue_shot_dec = 0.00002 condition_shot_dec = 0.00001 fire_dispersion_base = 0.12 fire_dispersion_condition_factor = 5 fire_distance = 1000 flame_particles = weapons\generic_weapon05 hit_impulse = 100 hit_power = 0.0 hit_type = fire_wound light_color = 0.9,0.9,0.5 light_range = 6 light_time = 0.3 light_var_color = 0.05 light_var_range = 0.5 misfire_end_condition = 0.1 misfire_end_prob = 0.02 misfire_probability = 0.005 misfire_start_condition = 0.6 misfire_start_prob = 0.001 rpm = 650 shell_particles = weapons\generic_shells shell_point = 0.00, 0.0,0 smoke_particles = weapons\generic_shoot_00 snd_shoot = weapons\pkm_shot visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf [stationary_mgun]:identity_immunities,weapon_probability,default_weapon_params $spawn = "weapons\stationary_mgun" GroupControlSection = spawn_group ammo_class = ammo_7.62x54_7h1 bullet_speed = 725 cam_dispersion = 0.2 cam_max_angle = 8 cam_max_angle_horz = 9.0 cam_relax_speed = 5.0 cam_step_angle_horz = 1.8 cform = skeleton class = W_STMGUN fire_dispersion_base = 0.5 fire_dispersion_null = 0.5 fire_distance = 1000 flame_particles = weapons\generic_weapon05 hit_impulse = 100 hit_power = 0.1 inv_name = Mounted Weapon inv_name_short = Mounted Weapon light_color = 0.9,0.9,0.5 light_range = 6 light_time = 0.3 light_var_color = 0.05 light_var_range = 0.5 rpm = 900 shell_particles = weapons\generic_shells shell_point = 0.0, 0.0, 0.0 smoke_particles = weapons\generic_shoot_00 snd_shoot = weapons\pkm_shot tracer_start_length = 2 tracer_trail_scale = 0.15 tracer_width = 0.07 use_aim_bullet = false visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf overheat_enabled = true overheat_time_quant = 0.90 overheat_decr_quant = 0.20 overheat_threshold = 200.00 overheat_particles = industrial_particles\exhaust_workshop_1_small [deployable_mgun]:stationary_mgun